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Playground — Documentation

Installation

INFO

Included in FludeX Core (Paid)
Playground is part of the FludeX Core package, available on the Unity Asset Store.
No separate installation is required — it’s automatically included and initialized with Core.
FludeX Core provides the shared runtime, WidgetBook framework, and module registration system that Playground uses.

Option A — Full FludeX Bundle

If you purchased the FludeX Bundle, Playground is already available inside the Core package.
Simply open the FludeX panel in Play Mode to access it.

Option B — Core Only

If you’re using only the FludeX Core package, Playground is still included.
You can access and extend it programmatically or through your debug UI.


Overview

Playground is a runtime environment for game tweaking and experimentation
a space to create and use in-game tools such as cheats, toggles, and gameplay modifiers.

It’s designed for designers, QA, and developers who want to test and adjust game behavior directly during runtime.


Accessing Playground

Playground exposes its own IWidgetsBook interface:

csharp
var module = Fludex.Instance.Module<FludexPlaygroundModule>();
var widgetsBook = module.WidgetsBook;

widgetsBook.AddPage();
widgetsBook.RemovePage();