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Quick Start

Call Initialize() once before using any other FludeX API — typically in the first Awake in your scene:

csharp
private void Awake()
{
    FludeX.Instance.Initialize();
}

That's it. The default setup activates both the tap trigger (triple-tap, bottom-center) and the keyboard trigger (` / ~ key). Open the panel on device or in the editor to verify everything is working.

Panel Control

Method / PropertyDescription
Initialize()Set up FludeX with the default composite trigger (tap + keyboard) — call once before anything else
Initialize(trigger)Set up FludeX with a custom trigger — pass any IFludexTrigger implementation
Show()Show the debug panel
Hide()Hide the debug panel
Toggle()Show if hidden, hide if shown
IsInitializedTrue after Initialize() completes
IsVisibleTrue while the panel is on screen
Dispose()Release all resources

Next steps