Quick Start
Call Initialize() once before using any other FludeX API — typically in the first Awake in your scene:
csharp
private void Awake()
{
FludeX.Instance.Initialize();
}That's it. The default setup activates both the tap trigger (triple-tap, bottom-center) and the keyboard trigger (` / ~ key). Open the panel on device or in the editor to verify everything is working.
Panel Control
| Method / Property | Description |
|---|---|
Initialize() | Set up FludeX with the default composite trigger (tap + keyboard) — call once before anything else |
Initialize(trigger) | Set up FludeX with a custom trigger — pass any IFludexTrigger implementation |
Show() | Show the debug panel |
Hide() | Hide the debug panel |
Toggle() | Show if hidden, hide if shown |
IsInitialized | True after Initialize() completes |
IsVisible | True while the panel is on screen |
Dispose() | Release all resources |
Next steps
- Triggers — customize or replace the default open gesture
- WidgetsBook — build a custom debug panel with widgets
- Overview Module — explore the pre-built diagnostic dashboard
- Playground Module — populate a blank panel at runtime
