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Introduction

FludeX is a modular runtime debug panel for Unity — built on UIToolkit and AppUI, designed with UX first.

Debugging on device means you need a panel that actually runs at runtime, stays out of the way until you need it, and doesn't require rebuilding every time you add a new control. FludeX solves this with a declarative widget API: describe your controls in code, get a fully-rendered debug UI with live data binding — no views to implement, no boilerplate.

Modules

FludeX uses a modular architecture — each module is independently scoped with its own API and UI. New modules can be added as they become available, or you can build your own with the same ease.

PackageDescription
CorePanel engine, gesture trigger, WidgetsBook widget library, descriptor-based module discovery, and reflection-based DI container
Overview ModulePre-built diagnostic dashboard with System, Display, Build, and Runtime tabs
Playground ModuleBlank-canvas debug panel you populate entirely at runtime
Console Module(Coming in a future update)

Requirements

  • Unity 2022.3 or later

Dependencies

PackageVersionNotes
com.unity.dt.app-ui2.1.8Installed automatically as a UPM dependency — no manual step required