Introduction
FludeX is a modular runtime debug panel for Unity — built on UIToolkit and AppUI, designed with UX first.
Debugging on device means you need a panel that actually runs at runtime, stays out of the way until you need it, and doesn't require rebuilding every time you add a new control. FludeX solves this with a declarative widget API: describe your controls in code, get a fully-rendered debug UI with live data binding — no views to implement, no boilerplate.
Modules
FludeX uses a modular architecture — each module is independently scoped with its own API and UI. New modules can be added as they become available, or you can build your own with the same ease.
| Package | Description |
|---|---|
| Core | Panel engine, gesture trigger, WidgetsBook widget library, descriptor-based module discovery, and reflection-based DI container |
| Overview Module | Pre-built diagnostic dashboard with System, Display, Build, and Runtime tabs |
| Playground Module | Blank-canvas debug panel you populate entirely at runtime |
| Console Module | (Coming in a future update) |
Requirements
- Unity 2022.3 or later
Dependencies
| Package | Version | Notes |
|---|---|---|
com.unity.dt.app-ui | 2.1.8 | Installed automatically as a UPM dependency — no manual step required |
