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Core — Changelog

1.3.0 — 2026-07-06

Added

  • Flexible, fully configurable notification stack
  • NavigationButton widget — pushes a sub-page from any widget page, opening as an overlay on first tap and sliding deeper within it on subsequent taps

Changed

  • Widgets' button result/exception toasts (ButtonResultToast / ButtonExceptionToast) now surface through the new notification stack instead of a raw AppUI Toast
  • Updated com.unity.dt.app-ui dependency to 2.1.11

Fixed

  • Selector widget's dropdown popup now stays open across multiple picks in multi-select mode instead of closing after every selection
  • TextInput widget's placeholder text is no longer near-invisible against its background — its color now provides real contrast

1.2.0

Added

  • IModuleConfiguration<TModule> — typed configuration interface; pass one or more module config objects directly to FludeX.Initialize()
  • Prepare() — new lifecycle phase called after Initialize() and before the first frame, allowing modules to complete pre-show setup
  • FludexModuleDescriptor.Version — version string exposed on each module descriptor and shown in the module settings panel

1.1.1 — 2026-05-26

Fixed

  • Unity built-in debug console is showing automatically on error overlapping the FludeX

1.1.0 — 2026-05-25

Added

  • ButtonResult struct and Toast feedback for button actions — success, failure, and unhandled exceptions each surface the appropriate notification
  • Void button overloads (Action, Func<Task>) — complete silently with no Toast unless an exception is thrown
  • FludexConfig.Widgets — new WidgetsConfig to control built-in widget behaviors, starting with ButtonResultToast and ButtonExceptionToast flags
  • IConfigurableModule — modules can now expose a settings view by implementing GetConfigurationView(); a settings button appears in the app bar and opens a bottom tray with the module's configuration UI

Fixed

  • Drawer partially visible on first launch when in closed state

1.0.0

Initial release.

  • Panel engine with show / hide / toggle / dispose lifecycle
  • Tap trigger with configurable tap count, position, radius, and opacity
  • Keyboard trigger with configurable key binding
  • Composite trigger for combining multiple triggers
  • FludexNoTrigger for manual show/hide integration
  • WidgetsBook: Info, Text, Toggle, Button, ButtonsGrid, Slider, Range Slider, Stepper, Selector, Text Input widgets with live data binding
  • Descriptor-based module discovery from Resources/FludeX/Modules/
  • Reflection-based DI container
  • 5 samples: GettingStarted, WidgetsBook, CustomModule, WidgetsShowcase, WidgetElementsShowcase