Core — Changelog
1.5.0 — 2026-08-15
Added
- Widgets and sections can now be shown, hidden, enabled, or disabled based on another setting — for example, hiding advanced options until a related toggle is turned on. See Conditional Widgets
- Added a "Disabled" label to the Haptics section in Console Settings when haptics is turned off globally
- Added a "Report an Issue" link to the Core Settings page's About/Links section
- FludeX now renders through Unity 6.5's
PanelRendererautomatically on Unity 6000.5 and later, falling back to the legacyUIDocumenton earlier versions — no configuration needed
Changed
- Refreshed the visual style for disabled and inactive widgets across the whole panel — clearer, more consistent contrast between disabled elements and the controls around them
- Haptics settings are now hidden on Desktop, where haptic feedback isn't available
- Updated the App UI dependency to 2.1.12
1.4.0 — 2026-08-01
Added
ColorPickerwidget — a new WidgetsBook element for picking a color via a swatch that opens AppUI's color picker popover- New Core Settings page — reachable from the panel's settings button — for editing core configuration at runtime instead of only at code time: initial module selection, widget result/exception toasts, notification stack behavior, and haptics. See Core Settings
- Haptic feedback system —
IFludexHapticsServicewith per-domain toggles (Core / Widgets) viaFludexHapticsConfiguration, configured throughFludexConfig.Haptics; wired into Button/QuietButton, Toggle, Selector, Stepper, Insets, Text, Info, ColorPicker, NavigationButton, TextInput, Slider/Range Slider, WidgetsBook tab navigation, and panel chrome. See Haptics IFludexNotificationStackService.TryPush()— pushes a notification and returnstrueonly when it's genuinely new, used to avoid duplicate haptic feedback for repeat alerts
Changed
WidgetsBookPresenter's second constructor argument changed fromIFludexResolvingFactorytoIServiceProvider— existing directnew(...)calls need a one-line update; still constructible directly, no forced DI-factory usage- Adjusted drawer styling — footer redesign, module list refinements
Fixed
- FludeX's UI no longer conflicts with the host game's own UI panels for rendering/interaction order —
PanelSettingssorting order changed from 0 to 10000
1.3.0 — 2026-07-06
Added
- Flexible, fully configurable notification stack
NavigationButtonwidget — pushes a sub-page from any widget page, opening as an overlay on first tap and sliding deeper within it on subsequent taps
Changed
- Widgets' button result/exception toasts (
ButtonResultToast/ButtonExceptionToast) now surface through the new notification stack instead of a raw AppUI Toast - Updated
com.unity.dt.app-uidependency to 2.1.11
Fixed
- Selector widget's dropdown popup now stays open across multiple picks in multi-select mode instead of closing after every selection
- TextInput widget's placeholder text is no longer near-invisible against its background — its color now provides real contrast
1.2.0 — 2026-06-25
Added
IModuleConfiguration<TModule>— typed configuration interface; pass one or more module config objects directly toFludeX.Initialize()Prepare()— new lifecycle phase called afterInitialize()and before the first frame, allowing modules to complete pre-show setupFludexModuleDescriptor.Version— version string exposed on each module descriptor and shown in the module settings panel
1.1.1 — 2026-05-26
Fixed
- Unity built-in debug console is showing automatically on error overlapping the FludeX
1.1.0 — 2026-05-25
Added
ButtonResultstruct and Toast feedback for button actions — success, failure, and unhandled exceptions each surface the appropriate notification- Void button overloads (
Action,Func<Task>) — complete silently with no Toast unless an exception is thrown FludexConfig.Widgets— newWidgetsConfigto control built-in widget behaviors, starting withButtonResultToastandButtonExceptionToastflagsIConfigurableModule— modules can now expose a settings view by implementingGetConfigurationView(); a settings button appears in the app bar and opens a bottom tray with the module's configuration UI
Fixed
- Drawer partially visible on first launch when in closed state
1.0.0 — 2026-05-06
Initial release.
- Panel engine with show / hide / toggle / dispose lifecycle
- Tap trigger with configurable tap count, position, radius, and opacity
- Keyboard trigger with configurable key binding
- Composite trigger for combining multiple triggers
FludexNoTriggerfor manual show/hide integration- WidgetsBook: Info, Text, Toggle, Button, ButtonsGrid, Slider, Range Slider, Stepper, Selector, Text Input widgets with live data binding
- Descriptor-based module discovery from
Resources/FludeX/Modules/ - Reflection-based DI container
- 5 samples: GettingStarted, WidgetsBook, CustomModule, WidgetsShowcase, WidgetElementsShowcase
